


Your final goal appears to be a leap into a never-ending white abyss. One level might find you racing along a fragile train track, another sees you careening through corridors that suddenly disappear, leaving you in open space with only a sliver of roadway between you and the abyss.Īll the while, a kind of incessant beefed-up Kraftwerk worms its way into your brain, augmented only by the breaths of the increasingly desperate runner. You're hurtling headlong through rapidly shifting and disorienting environments. Regardless of any vector titles you've seen before, you've experienced nothing like FOTONICA. Without doubt, it's these visuals that first draw you in. Adrenaline-pumping near-deaths are combinined with an odd sense of serenity as you soar above fragmented semi-abstract scenery. Whereas Canabalt has a constant sense of urgency about it, FOTONICA is akin to being trapped in an android's fever dream. But the viewpoint, visuals, and floaty nature of the jumping combine in a very odd fashion. Timing is everything, and a single slip-up spells doom. Hold the screen again and you prematurely terminate your arc and slowly begin to descend. Let go and you soar majestically into the air. Hold the screen and you run forever forwards, increasing in speed with every passing second. On the runĪ brief tutorial provides you with all you need to know about the controls. Had Mirror's Edge somehow arrived during the rise of 1980s vector arcade games. Immersion is more evident on the touchscreen, and the net result is a frequently exhilarating, demanding title that plays a lot like a stripped-back Mirror's Edge. It's all razor-sharp leaping gameplay and stark minimalism, like Canabalt's been flipped 90 degrees and zoomed into a first-person view, then filtered through a Rez-like universe.
#Fotonica castelfidardo Pc#
It might have started life on the PC three years ago, but the second you start it up FOTONICA feels at home on iOS.
